BSphere3() | BSphere3 | [inline] |
BSphere3(const TVector3< T > ¢er0, const double radius0=0) | BSphere3 | [inline] |
BSphere3(const BBox3< T > &bbox) | BSphere3 | [inline] |
center | BSphere3 | |
Include(const TVector3< T > &point) | BSphere3 | [inline] |
Include(const BSphere3 &bsphere) | BSphere3 | [inline] |
radius | BSphere3 |