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Technical Program (Monday, August 28 - Wednesday, August 30)

Monday, August 28
 
Opening Session 09:00-12:30
09:20

10:00

Key-note. Greetings.

STate of ARt report
On Creating Virtual Reality Stories And Interactive Experiences
Martin Goebel et al.
GMD - German National Research Center for Information Technology 

10:50 BREAK
11:00 Invited reports

Volumetric and multidimensional modeling using HyperFun
Alexander Pasko, Valery Adzhiev, Vladimir Savchenko

Java Tools for Exploratory Cartographic Visualization in the Internet
Gennady Andrienko and Natalia Andrienko

Aesthetics of Computer Games for Virtual Environments
Stefanie Toth

12:40- 
  14:30
LUNCH TIME and PRESENTATIONS
Afternoon Sessions 14:30-18:00
14:30 IMAGE PROCESSING 

Two-dimensional Discrete Orthogonal Transforms with the "Noise-like" Basis Functions 
A.G. Dmitriyev, V.M. Chernov 

Projection Filtering in Image Processing 
Danil N. Kortchagine and Andrey S. Krylov 

COMPUTER VISION

Multi-View Parameters Tracking of Real Objects 
Yannick Perret, T. Excoffier, S. Bouakaz

Content-based retrieval of line-drawing images using angular information of hough transform 
Pasi Franti, Alexey Mednonogov and Heikki Kalviainen

Abnormal Structures Detection on Aerospace Images
A.A Buchnev, V.P. Pyatkin, G.I. Salov.

16:10 BREAK
16:20 SURFACES & MESHES

The Algorithm of the Consistent Triangulation for the Set of Independently Triangulated Surfaces 
A. Kryachko et al.

Distinctions Of The Multiresolution Model Of Surface For Regularly Distributed Data
A. Kapustin et al.

Appearance-Preserving Terrain Simplification 
V. Suglobov

Pessimistic Threaded Delaunay Triangulation by Randomized Incremental Insertion 
Ivana Kolingerova, Josef Kohout 

Tuesday, August 29
 
Morning Sessions 09:00-12:30
09:00 RENDERING & IBR

Invited report
Image-Based Rendering
Shi Jiao-ying

Panoramic Mosaics of Slit Images with Depth
Jiang Chun, Shi Jiao-ying

Rendering by surfels 
I.Tobor, S. Schlik, L. Grisoni

Efficiency issues on Ray Tracing Machine 
Kirill A. Dmitriev

A novel fast human vision adapted 3D visualization engine with an easy main memory access
A.F. Kornyushkin and S.K. Sekatskii 

10:40 BREAK
10:50 RENDERING 

An Alternative To The Hemicube Algorithm For Computing Formfactor 
Sungye Kim

One Method to Reduce Complexity of Matrix Radiosity Algorithm
Victor A. Debelov, Igor M. Sevastyanov

Parallel Architecture and Algorithms for Real-Time Synthesis of High-Quality Images Using Voxel-Based Surfaces 
Sergei I. Vyatkin, Boris. S. Dolgovesov, Alexander V. Yesin, Alexander A.Zigach, Sergei E. Chizhik

Hierarchical S-buffer in Very Complex Envirounments 
A.V. Boreskoff

12:40-
 14:30
LUNCH TIME and PRESENTATIONS
Afternoon Sessions 14:30-18:00
14:30 TEXTURE

Method of p-adic Resonance in Textures Analysis
Vladimir Chernov 

Color Distribution for Compression of Textural Data
Denis V. Ivanov, Yevgeniy P. Kuzmin 

Perceptually Based Image Comparison Method 
S. Titov

Fast Multi-Scaled Texture Generation and Rendering
A.Pereberin 

16:10 BREAK
16:20 2D GRAPHICS

Optimized Context Templates for Context-based Compression of Multi-component Map Images. Eugene Ageenko, Pavel Kopylov, Pasi Franti

General Rasterization Technique for Parametric Curves
Sergey Chirikov, Timour Paltashev

Computer graphics based at fat curves 
Leonid Mestetskiy

Shape Modelling with Skeleton based Implicit Primitives
Dominique Rigaudiere

Shape comparison based on the outline morphing 
Ivan Reyer 

Wednesday, August 30
 
Morning Sessions 09:00-12:30
09:00 VISUALIZATION 

Simulating Turbulent Combustion 
Daniel Barrero, Mathias Paulin, Rene Caubet

Tiled Hardware-Accelerated Texture Advection for Unsteady Flow Visualization 
Bruno Jobard, Gordon Erlebacher, and M. Yousuff Hussaini 

Applying Feature Tracking to Particle Image Velocimetry
Dmitry Chetverikov and Marcell Nagy 

10:40 BREAK
10:50 VISUALIZATION (Case study)

Nonlinear Color Interpretation of Physical Processes
Dmitry V. Mogilenskikh

ADN_Viewer: a software framework toward 3d modeling and stereoscopic visualisation of the genome 
Rachid Gherbi, Joan Herisson

Realtime view-dependent isosurface visualization for regular volume data 
Maxim V. Kazakov

Efficient Streamline Visualization by Implicit Surfaces 
I.N. Inovenkov, A.V. Leonenko

12:40-
 14:30
LUNCH TIME and ROUND TABLES
Afternoon Sessions 14:30-18:00
14:30 VIRTUAL WORLDS

Orthopedic Surgery Training on Personal Computer
A.Sourin, O.Sourina, S.Klimenko, Howe T.S.

A New Hybrid Methodology for Motion Emulation in Virtual Environments 
M. Costa, F. Lombardi, A. Montuori, E. Pasero

WOXBOT: a Wide Open Extensible Robot for Virtual World Simulations 
Marcio Lobo Netto, Joao Eduardo Kogler Jr., Emilio Del Moral Hernandez and Fabio Roberto Miranda 

GEOMETRY 

Implicit Surfaces Driven by an Atlas of Discoids 
Didier ARQUES, Sylvain MICHELIN and Benoit PIRANDA

A Tetrahedron Based Volume Model Simplification Algorithm
Jinjin Hong, Lixia Yan, Jiaoying Shi

16:10 BREAK
16:20 MODELING

Real-Time Sea Surface Generation 
N.A. Yelykov, I.V. Belago, M.M. Lavrentyev, Y.Y. Nekrasov

Volume Construction from Moving Unorganised Points
Claire Guilbaud, Annie Luciani, Ambroise Leclerc

From granular avalanches to fluid turbulences through oozing pastes. A mesoscopic physically-based particle model 
Annie Luciani

17:20 BREAK
17:30 CLOSING SESSION

STate of ARt report
Computer Games -- Artform of the 21st Century
Martin Reiser
GMD - German National Research Center for Information Technology