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Virtual Humans
Prof. Martin Reiser
Fraunhofer Institute for Media Communication, Sankt Augustin, Germany
Computer graphics is now at the point, where photorealistic virtual humans are possible and used in movies, in computer
games, in TV and more and more as avatars in the Web and interfaces to novel applications. We present a survey of the research
issues and of the application areas of this exciting new research field
Current situation with real videoconferencing over the Internet
Dr. Dmitry Vatolin
Visicron Corp., USA
We will show the following main technologies which allow videoconferencing over real Internet:
- Videocoding, optimized for conference "talking heads" and floating channels
- Audio technologies (Noise generation, voice activity detection, echo suppression and echo cancellation
- Transport technologies (working with NAT, SOCKs, Proxy, firewals)
- Server side technologies (clustering, multi-protocol support, servers architecture)
Presentation includes the following demonstrations:
- Videoconference in a university LAN (very good channel)
- Videoconference through the server at a Moscow provider's site (good channel)
- Videoconference through the server in USA (unpredictable channel)
- Multiparty conference
- Presentation through videoconference
- Video broadcasting
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